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Published on January 31, 2009, by in Information.

La Monte Young & Marian Zazeela Guggenheim Museum, NYC Annex Gallery 4 Friday, January 30 – Sunday, April 19, 2009 This new site-specific Dream House installation is a rare counterpart to the 16-year ongoing Dream House installation at 275 Church Street.Young and Zazeela characterize the Sound and Light Environment as “a time installation measured by

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Published on January 30, 2009, by in Information, Video.

Tips on getting good quality/low filesize Quicktime vids. http://www.digitaljournalist.org/issue0611/bentley.html And this site has some very useful tools for sorting out footage. Aspect Ratio calculator, Pixel Aspect calculator, etc http://www.digitalrebellion.com/pixel_calc.htm Here’s a good tutorial on resizing Aspect Ratio in your NLE for Widescreen, DVDs, etc http://pauldv.com/tutorials/

 
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Published on January 30, 2009, by in Information, Video.

useful to know. from http://lauren.vortex.com/archive/000475.html “Greetings. It appears that YouTube has switched their standard video display window from 4:3 aspect ratio to 16:9 widescreen. As anyone can tell you who has ever worked to try make sure that a 16:9 image displayed reasonably in YouTube’s previous 4:3 window — not as straightforward as you might

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PsyBot Mocap Test render This is a quick sample animation render of a little robot guy messing around, The animation data came from our first quick test with our new Motion Capture system, when simon was messing around in a skin tight suit, covered in shiny nipples. Not bad for a first attempt, methinks. We

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Very interesting course at the Fact Centre, Liverpool into a new multimedia C++ framework which of course i only found out about once if was over.  The examples of work look amazing and the aspiration is one we agree with the ease of Flash with the performance of C++.  Not released yet but will be

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Published on January 28, 2009, by in Game Engines.

My continual search for interesting game engines missed one out Horde 3D is released on a LGPL license and has a basic world editor. Got a bit stuck trying to get it to work but i think it would bear more time.  Needs Open GL 2.0 though which is beyond my home laptop