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Published on June 20, 2009, by in Information.

Interview with flOw composer Austin Wintory

The ability to house more data in the game means more and more opportunity for interactive audio. We certainly did that on flOw, but I know we were only scratching the surface.

"The ability to house more data in the game means more and more opportunity for interactive audio. We certainly did that on flOw, but I know we were only scratching the surface."

Really good interview with sound designer of flOw here.

http://www.music4games.net/Features_Display.aspx?id=298