Posts added by rich


26 Apr 2013
Cannon Shooter Generic Soldier more changes afoot
generic soldier figure changed AGAIN  polycount changed  vertex colour replaced with textures  UV sets line up so any texture fits any soldier/any hat  animations re-exported - re-mapped joints to new animation system  iteration numbererrrr...lost count  (now i need a few with kilts)

generic soldier figure changed AGAIN,polycount changed, vertex colour replaced with textures, UV sets line up so any texture fits any soldier/any hat ,animations re-exported – re-mapped joints to new animation systemiteration numbererrrr?…lost count (now i need a few with kilts)

 

 

 

 

 

 

02 Oct 2009
MonsTECA character: "Monster-Hunter"
[swfobj src=”http://onteca.com/wp-content/uploads/2009/10/monster_hunter_walk_persp_ghost1.swf” width=”400″ height=”600″ align=”right”]
02 Oct 2009
Postcards from Monsteca #5
02 Oct 2009
Postcards from MonsTECA #4
02 Oct 2009
Postcards from MonsTECA #3
02 Oct 2009
Postcards from MonsTECA #2
02 Oct 2009
Postcards from MonsTECA #1
27 Aug 2009
Iso_Bluecoat Work Preview

isometric tiles underway

though may have to re-think detail to optimise performance

or render tiles to bitmaps?

r

bluecoat_wip01bluecoat_wip02bluecoat_wip03

02 Apr 2009
surgery – test masking

surgery – test masking

composited two different shots, organs from oblique angle over room and body from a straighter angle.surgerytestmask

09 Mar 2009
Heart and Lung Machine (stage 1)

heartandlung_stage1

heart and lung machine partially sorted before i add…. guess what?… more tubes!