Work in Progress


26 Apr 2013
Cannon Shooter Generic Soldier more changes afoot
generic soldier figure changed AGAIN  polycount changed  vertex colour replaced with textures  UV sets line up so any texture fits any soldier/any hat  animations re-exported - re-mapped joints to new animation system  iteration numbererrrr...lost count  (now i need a few with kilts)

generic soldier figure changed AGAIN,polycount changed, vertex colour replaced with textures, UV sets line up so any texture fits any soldier/any hat ,animations re-exported – re-mapped joints to new animation systemiteration numbererrrr?…lost count (now i need a few with kilts)

 

 

 

 

 

 

02 Oct 2009
Postcards from MonsTECA #1
22 Sep 2009
Monsteca Corral

Greetings

me

me

This Blog documents the development of Onteca’s current project, a game called “Monsteca Corral” for the Nintendo Wii.
A bit of housekeeping first though.

My Name is Phill Hetherington
I’m a 29 year old junior 3d artist on a 3 month work placement here at Onteca.
Being the office junior, I have something of a unique perspective on the new game, since I know almost nothing about programming, not a massive amount about 3d graphics in games. And until recently nothing about the new game, and the world of Monsteca.
The team are 24 months into the development, and so are nearing the end. It’s a shame that I wasn’t here to document the project from start to finish, but I’ll do my level best to get you up to speed. I have to confess, I’m not sure what I’m going to talk about, but I suspect it’ll be a mix of technical stuff, as I learn about it, as well as some of the marketing stuff, and most likely some completely unrelated stuff.
I hope (whoever you are)that you enjoy reading it, and perhaps find it a useful or interesting source of info.
You can get in touch with me via phill@onteca.com or reply here . I’ll be grateful for your feedback, suggestions, insults and what have you.

27 Aug 2009
Iso_Bluecoat Work Preview

isometric tiles underway

though may have to re-think detail to optimise performance

or render tiles to bitmaps?

r

bluecoat_wip01bluecoat_wip02bluecoat_wip03

28 Apr 2009
This is surgery – Promo Video

This is Surgery

A promotional video for an as yet unmade first person surgery game for the Playstation 3 – this is surgery

02 Apr 2009
surgery – test masking

surgery – test masking

composited two different shots, organs from oblique angle over room and body from a straighter angle.surgerytestmask

02 Apr 2009
MIPTV and the astonishing fact of its relevance to Onteca

blog-for1An industry event that appears to be useful and thought-provoking. Then again we are living in ‘interesting times’, especially for old media. I’m tempted to point out ‘all their base r belong to us’, were that not all a little 1997.

In the meantime, it looks like the ARG horse is still being flogged, Was there ever a point  in time when this particular format was alive, rather than just a seam of digital fake-gold seeded in the internets to lure investors? Thing is, giving life to simulacra is what we do, so maybe the next iteration will go beyond the existing tiny demographic into a mass market or two.

Oh, and they have finally noticed that ‘gaming is a force to be reckoned with‘.  Astonishing, although the speaker admits the old media industry is still sceptical. The guy who posted the article added his own comment, as you will see if you look closely at the following: (http://www.reedmidem.com/mipblog/index.php/2009/04/02/108-arse)

Onteca’s forays into the merging of of gaming and TV have shown plenty of scope for the field. In fact our collaboration with the BBC for the Brainbox Challenge series of games has become a talked-about proto-type of the genre, demonstrating the truly disruptive potential of this approach.

Onteca is going to do  further work in this area. Three of our programmers have just returned from BBC training in MHEG, a language for creating terrestrial interative TV. Under a hundred people in the country can code using this rather useful language.

Good job, though, that we didn’t pursue our plan to create a widget for helping content creators to make interactive TV. As it seems Yahoo had the same idea. Reason why Onteca has a policy of not getting over concerned with IP;  if your idea is any good, someone else is thinking along the same lines anyway.

Still, looks like an entertaining event. Made us hungry for more. Roll on BTween, which is in Liverpool this year.

10 Mar 2009
Animated beating heart

beating-heart

A 3d rendered beating heart, modelled and rendered in maya

09 Mar 2009
Heart and Lung Machine (stage 1)

heartandlung_stage1

heart and lung machine partially sorted before i add…. guess what?… more tubes!

04 Mar 2009
Operating Theatre (tiles and doors added)