Posts tagged "3D"
09 Nov 2009New Onteca Training Programmes – C++, Objective C, 3D Modelling
If you own an iPhone, chances are you haven’t come close to unlocking its full potential. Want to find out what the world’s most revolutionary pocket-sized communications and entertainments device can really do?
Developing iPhone Applications is one of Onteca’s brand new Introductory courses that is offering people who are just starting out along the path to be a games developer, or just those want to satisfy their curiosity and learn something new.
There are literally thousands of applications specifically designed for the iPhone to enhance its functionality and course participants will learn how to develop their own Apps so they can later on be released to the Apps store.
Participants will learn about XCode and Introduction to Objective-C, the tools used to build every iPhone application and how to build a simple application which can run on Simulator, iPhone or iPod Touch.
At Onteca we aim to ensure this fast growing digital content industry is recognised as an important component of the economy and the Onteca Training Programmes are a great way to make this training accessible to a mass audience.
Developing iPhone Apps is just one of many Short Courses at Onteca. Other Short Courses include Introduction to C++, 2D/3D Modelling for iPhone Games, Introduction to CSS and many more courses that will put your technical abilities to the test.
These courses represent Onteca’s desire to always be looking for new ways to train people in innovative technologies and unconventional career paths. Whether trying something entirely new or re-training in the latest advances in your chosen field you won’t have to take a week off work to do these courses.
Onteca’s short courses run from one to two days to act as a taster session or for those who do not have the time for a full course.
Onteca based in Liverpool is the only place where participants receive vocational training across a wide range of creative industry-based courses from practising professionals.
30 Oct 2009Development Blog – Normal day at Onteca
Every office has its own personalised methodology when approaching their day to day work load. Many arrive at the office armed with their double espresso venti cappuccino, set in the zone of hammering out a perfected PowerPoint presentation to the corporate big wigs. Some people even knowingly glue themselves to their poorly manufactured and terribly uncomfortable office chairs from the hours of 9-5, unbeknown to them that they are haven’t seen daylight for over a year. This I am happy to report is NOT the working structure of the Onteca office.
With any job that involves an individual to exert their creativity within their work, environment and habitual comforts are essential. At Onteca it is apparent that the company nurtures a freeform style and its colleague’s creative composition through its relaxed approach to business. The Onteca cluster consists of individuals who specialise in various areas, ranging from graphic designers, computer programmers, visual artists and music composer. All of which make Onteca what it is today, a compressed source of enthusiasm and creativity for the world of innovative technology.
Onteca is defiantly independent and want to make their games with as little external interference as possible. They have grown to their size through doing a variety of different projects but our core passion is the production of Computer games. Emerging more as a games developer, Onteca are happy to stay in the shadows of such a commercially run industry and let their work speak for itself. Their work with new emerging technology screams exuberance, modernisation and eccentricity. Components needed in such a conditioned culture where individuals are becoming harder to entertain, and as a result succumbing to the customs of replication.
Onteca to this day
Multitasking is what Onteca does best; here is a little glimpse into what the company is up to.
Bluecoat project – Bluecoat’s is an award-winning art gallery best known for their continuous programme of innovative exhibitions. Dan, Onteca’s own software and computer programming connoisseur is currently working on the Bluecoat project. Bluecoat are looking to improve visitor engagement on their website, this will be done by developing a 3d map. This may sound simple to us techno proletarians; however this requires precise architecture programming in action script 3.
14-19 Diploma – I am sure you have noticed my last blog covering Onteca’s educatory work with students in Wirral. Max is Onteca’s very own film director and interactive media tutor, is currently working with the on the training programme of the 14-19 diploma. The Diploma is an alternative curriculum that combines theoretical and practical study, providing a different style of learning that will offer young people an alternative route into higher education, apprenticeships or employment with training. Onteca provide training in such up-to-date industry standard software packages such as MAYA 3d modelling, Flash, Photoshop, Web Design and Video After Effects.
Onteca Training Programmes – Onteca believes in educating individuals in the different emerging technologies, consequently the company has proposed a new line of Training Programmes. Whether you’re just starting out along the path to be a games developer, or you want to learn how create a custom Smartphone application for your business Onteca will provide a training course tailored to your development needs. Course materials consists of Programming courses e.g. Introduction to C++, iphone 2d and 3d development and intro to CSS. Digital arts courses e.g. Intro to Photoshop, Flash, Autodesk Maya, 3d modelling and intro to web design. And Leadership courses e.g. Thinking the future.
Monsteca Corral– This is a project that is growing ever so close to my heart. Everyone at Onteca has a role to play with the development of the Monsteca Corral game, whether it is creating sounds for the Sdompe’ (Jo), perfecting the artwork of new characters (Rich), working on the architecture of the game (Simon), developing the game as a whole (the maker Ben) or my role of marketing the game to the public.
(Ben: The maker) (Rich: Creator)
Day by day the tick boxes are being crossed off and we are getting closer and closer to the finish line. At the moment Jo is currently making sounds for the game and the characters, this is a very peculiar process to watch first hand when it involves banging chairs against the floor to see the types of sound effects they can make. It is however very interesting to see how different sounds can be manipulated and constructed with such programs as Sound Forge SoundLab. I can’t wait to finally hear how the Sdompe is going to sound.
We now have two months to finish the game so to keep you guys updated I am going to try and keep an up-to-date development diary. Watch firsthand the Monsteca Corral game come together.
See you soon
27 Oct 200914-19 Information Technology Diploma
Hello all, Sophie here.
In my introductory blog last week I told you guys that my ground is in Public Relations and how I will be working on Onteca’s new game Monsteca Corral, furthermore Monsteca is not the only thing that should raise some eyebrows. Unbeknown to many, Onteca plays an exceptional role within the Wirral 14-19 Diploma .
The Diploma is an alternative curriculum that combines theoretical and practical study, providing a different style of learning that will offer young people an alternative route into higher education, apprenticeships or employment with training.
The Diploma combines a wide range of elements that aim to develop confident and independent learners with the skills to succeed in the workplace. In addition to a broad range of knowledge therefore, young people will also gain competency in skills such as independent thinking, English, Maths and IT. Although diplomas will give an insight into particular industries and sectors, the skills gained through such work can be applied to all professions.
Originally the diploma consisted of vocational courses such as Hair and Beauty Studies, Construction and the Built Environment and Retail Business. Subsequently the Diplomas are now advancing along with the progression of modern day technology, and no one knows more about advancements in technology than Onteca.
The guys at Onteca are keen to introduce the Information Technology Diploma to their students, covering areas such as:
1.Business: How organisations work and the role technology can play
2.People: How to work well with other people
3.Technology: How to create technology solutions
Plus exploring a cross theme of multimedia, looking at how to design and develop a multimedia products for a particular audience. Onteca provide training in such up-to-date industry standard software packages as MAYA 3d modelling, Flash, Photoshop, Web Design and Video After Effects.
The Diploma represents a huge opportunity for Wirral students of all abilities to develop the skills, knowledge and attitudes to succeed in work and life in the twentieth first century. I personally believe Diplomas like these will help restore the loss of hope many students have lost, by introducing them to totally different form learning.
For more information about the types of Diplomas available go to the Direct Gov website, or feel free to contact me to learn more about Onteca and their contribution to the 14-19 Diplomas in the Wirral area at email@example.com
See you soon
22 Sep 2009Monsteca Corral
This Blog documents the development of Onteca’s current project, a game called “Monsteca Corral” for the Nintendo Wii.
A bit of housekeeping first though.
My Name is Phill Hetherington
I’m a 29 year old junior 3d artist on a 3 month work placement here at Onteca.
Being the office junior, I have something of a unique perspective on the new game, since I know almost nothing about programming, not a massive amount about 3d graphics in games. And until recently nothing about the new game, and the world of Monsteca.
The team are 24 months into the development, and so are nearing the end. It’s a shame that I wasn’t here to document the project from start to finish, but I’ll do my level best to get you up to speed. I have to confess, I’m not sure what I’m going to talk about, but I suspect it’ll be a mix of technical stuff, as I learn about it, as well as some of the marketing stuff, and most likely some completely unrelated stuff.
I hope (whoever you are)that you enjoy reading it, and perhaps find it a useful or interesting source of info.
You can get in touch with me via firstname.lastname@example.org or reply here . I’ll be grateful for your feedback, suggestions, insults and what have you.
28 Apr 2009This is surgery – Promo Video
10 Mar 2009Animated beating heart
25 Feb 2009Liberatis – an early alpha version of an MMO produced by a group of Young People
- 3d assets
- design documents
- four months
- genuine talent
- learning disabilities
- mountains valleys
- North West
- playable game
- test stage
- Young People
- young person
Onteca is proud to announce the unveiling of a playable Alpha of our Mediabox Project, ‘Liberatis’ (a name thought of by a young person working on the project). This is an MMO created by young people, for young people. It involves some violence, within a Tolkienesque ‘fantasy’ setting, because that is what the young people called for. It is still at an early test stage, but is playable.
Given the theme ‘Freedom’ this is what a group of 14-19 year olds came up with
Over 50 young people worked for four months to make this game. First the young people planned out an overall story, a premise, a series of characters and detailed paper-based maps and Level Design Documents for each section . Next they had to painstakingly learn the skills they would need: Maya to create the 3D assets; Photoshop to create the mood-boards and textures; the Torque level editor to create landscapes full of trees, mountains, valleys and towns in which the game could be played. Onteca provided support and training at every step.
Onteca then worked on integrating all these elements into a playable game, to the design of the young people and under the direction of their representatives.
Some of the most academically inclined young people on Merseyside worked alongside young people from a local Special School who had learning disabilities. Everyone addressed themselves to the same tasks and were expected to prodice the same results. Sometimes the young people would work alongside each other, sometimes they would split into school and project based groups. Standards were high across the range of schools, with genuine talent and IT ability coming from all groups involved.
Areas worked in were amonst the most economically disadvantaged in the country. That said, the young people who involved themselves in this project were eager, polite and creative. Hopefully, they will learn from being part of the making of Liberatis, and consider a career in the North West’s still healthy Games Industry.
Thanks to all the young people involved, and Onteca hopes you like the game you helped create.
An alpha version of the game is available to download here to install it, just download and run.
if you get an error message mentioning python when running the game on certain versions of vista you will need to run the game as an administrator
12 Feb 20093d Solar System in Flash
Just a quick post to show off something I was working on last week, a 3d solar system with orbiting planets done in Actionscript 3
[swfobj src=”http://blog.onteca.com/flash_stuff/3d_solar_system/planet_view.swf” width=”600″ height=”450″ align=”center” required_player_version=”9″]
it uses displacement maps to make the planets look like spheres, the displacement maps are generated at run time, and affect the planets texture, cloud cover, and shading. depth sorting is done by flipping layers dynamically so that things appear in the right order.
30 Jan 2009MoCap FTW!
This is a quick sample animation render of a little robot guy messing around, The animation data came from our first quick test with our new Motion Capture system, when simon was messing around in a skin tight suit, covered in shiny nipples. Not bad for a first attempt, methinks. We learnt about a lot of stuff that we’ll need to work on next time we get a chance to use the system, mainly regarding the calibration of the cameras, in this we had issues with feet going through the floor, because we hadn’t calibrated it to recognise the space within about 4-8 inches of the ground, we also had some weirdness when simon walked around in certain areas of the space, because we had gaps in the recognised space due to incorrect waving of a stick (with a little shiny ball on the end) in the space, that left the cameras unable to recognise a big donut shaped area going round the middle of the capture volume
28 Jan 2009The Horde