Posts tagged "Art"
22 Sep 2009Monsteca Corral
So what’s the game about then i hear you ask.
First things first, Monsteca is more than just a game.
Now this isn’t some marketing speak where I tell you that it’s not just a game, it’s a way of life or some crap (would I do that to you?) no no no,
What I mean is, monsteca is a universe of different ………. things.
There is in the pipeline
Wii game (monsteca corral)
A board game
A massive wiki
And more, all taking place in the monsteca universe.
Here’s some backstory.
The Monsteca Backstory
In the beginning there were monsters:
and the monsters lived side by side in general disharmony. Completely
unable to work as a team, the monsters roamed free within their
habitats and occasionally risked being painfully dismembered by other
monster species if they strayed too far from home –
and this was the way of the monsters and so life went on, until a small
and mysterious do-gooding alien life form arrived
who went by the name of:
and The Maker (being called The Maker) made. More specifically he made
Robots. He created the first robot ‘chip’ and implanted it into the
first robot Central Processing Unit. The Maker created the robots with
a belief that they would improve the lives of the monsters and provide
some form of order and structure for the world. As with all great
beliefs it went horribly wrong once the Maker showed the robots how
they could make each others units and was hence discarded by them as
they felt he served no purpose.
Thus the ‘chip’ has been passed from C.P.U to C.P.U and it has become
outdated and damaged causing the robots to behave more erratically.
So The Maker has become increasing weary and fearful of his own
creations. The Maker now lives a solitary existence.
He did however once save a small Biguana monster from the jaws of a
Blind Polar Dog and made him a robot tail to replace his half eaten one
knowing that for Biguanas ‘balance’ is very important to their survival.
The Maker is aware that the robots are not behaving in a responsible way
but fears he can no longer control them.
have now created their own environment in the form of cities and
mines. Robot consumption of world resources and materials is now of
Collectively the robots view the monsters as a nuisance and have recently
been enslaving them for their own purposes Certain types of robot may be
persuaded to think differently if it is seen to be logical to do so but
the present C.P.U (Central Processing Unit) is not exactly logical.
has succeeded in line through the passing of the ‘chip.’ He controlsa
all of the robots but he is gradually experiencing more breakdowns/
crashes, glitches etc. mainly in his logic and understanding
The present C.P.U is not a nice C.P.U. He proved incompatible with his
compatible unit partner and she left him with a 2nd unit daughter who
he struggles to relate to due to her caring unrobotlike nature.
The Present C.P.U is responsible for the current anti monster regime
which he believes will advance robitilisation. He’s begun to ‘clean
up’ monster populated ‘trouble spots.’
In the world of Monsteca, the Sdompé are undertaking their annual monster
migration from the Southern Desert areas. Normally this is quite straight
forward, with Sdompés running in herds towards the nearest resting Astro
Maggot, symbiotically stirring it into action, then jumping aboard and
taking off to better climes through desert, highlands and open plains
eventually arriving at the Northern Wetlands.
But this year the wicked robots have interfered with their migration by
building cities that are polluting and destroying the monsters’ natural
It is up to the Herder, flying overhead on the back of a Manderray, to
help the Sdompé migrate successfully across the robots increasingly
unfriendly and urbanised world.
22 Sep 2009Monsteca Corral
This Blog documents the development of Onteca’s current project, a game called “Monsteca Corral” for the Nintendo Wii.
A bit of housekeeping first though.
My Name is Phill Hetherington
I’m a 29 year old junior 3d artist on a 3 month work placement here at Onteca.
Being the office junior, I have something of a unique perspective on the new game, since I know almost nothing about programming, not a massive amount about 3d graphics in games. And until recently nothing about the new game, and the world of Monsteca.
The team are 24 months into the development, and so are nearing the end. It’s a shame that I wasn’t here to document the project from start to finish, but I’ll do my level best to get you up to speed. I have to confess, I’m not sure what I’m going to talk about, but I suspect it’ll be a mix of technical stuff, as I learn about it, as well as some of the marketing stuff, and most likely some completely unrelated stuff.
I hope (whoever you are)that you enjoy reading it, and perhaps find it a useful or interesting source of info.
You can get in touch with me via firstname.lastname@example.org or reply here . I’ll be grateful for your feedback, suggestions, insults and what have you.
21 May 2009Unarmed but Dangerous
Long-time Onteca collaborator and friend made two films last year. One was produced by Onteca, one was made for Film Lounge by another chap with Onteca connections, Xavier Leret. This other film is called ‘Kung Fu Flid’.
They kidnapped his kid
They shot his wife
They messed with the wrong flid!
If you are a fan of great action films with laughs and sharp dialogue then this one is for you. (As long as you are prepared for a little sick humour along the way).
Kung Fu Flid is available to stream at Film Lounge.
07 Apr 2009Recommended training run by another organisation
There is a current and rather excellent training scheme delivered on behalf of North West Vision and Media. (Except it closed on the 17th of April, and we are now interviewing for those shortlisted).
Aimed at people who want to be producers in the multi-platform future.
This is a great opportunity for paid training and eventual placements with great companies like the BBC, McCann Erickson and (cough) Onteca.
This is a chance to become part of what is a very exciting world.
23 Mar 2009Fourteen Elements
13 Mar 2009Games Design Doc Sites.
This is Surgery Games Design Document Blogging:
Have been looking at different Games Design Document Sites. Has anyone got one they know that they’d recommend.
25 Feb 2009Liberatis – an early alpha version of an MMO produced by a group of Young People
- 3d assets
- design documents
- four months
- genuine talent
- learning disabilities
- mountains valleys
- North West
- playable game
- test stage
- Young People
- young person
Onteca is proud to announce the unveiling of a playable Alpha of our Mediabox Project, ‘Liberatis’ (a name thought of by a young person working on the project). This is an MMO created by young people, for young people. It involves some violence, within a Tolkienesque ‘fantasy’ setting, because that is what the young people called for. It is still at an early test stage, but is playable.
Given the theme ‘Freedom’ this is what a group of 14-19 year olds came up with
Over 50 young people worked for four months to make this game. First the young people planned out an overall story, a premise, a series of characters and detailed paper-based maps and Level Design Documents for each section . Next they had to painstakingly learn the skills they would need: Maya to create the 3D assets; Photoshop to create the mood-boards and textures; the Torque level editor to create landscapes full of trees, mountains, valleys and towns in which the game could be played. Onteca provided support and training at every step.
Onteca then worked on integrating all these elements into a playable game, to the design of the young people and under the direction of their representatives.
Some of the most academically inclined young people on Merseyside worked alongside young people from a local Special School who had learning disabilities. Everyone addressed themselves to the same tasks and were expected to prodice the same results. Sometimes the young people would work alongside each other, sometimes they would split into school and project based groups. Standards were high across the range of schools, with genuine talent and IT ability coming from all groups involved.
Areas worked in were amonst the most economically disadvantaged in the country. That said, the young people who involved themselves in this project were eager, polite and creative. Hopefully, they will learn from being part of the making of Liberatis, and consider a career in the North West’s still healthy Games Industry.
Thanks to all the young people involved, and Onteca hopes you like the game you helped create.
An alpha version of the game is available to download here to install it, just download and run.
if you get an error message mentioning python when running the game on certain versions of vista you will need to run the game as an administrator
24 Feb 2009Of noobs and leets and crossing over…
Being the noob amongst the leet at Onteca has its pros(everyone assumes you know nothing about their stuff)and its cons (normally because you erm don’t).Working with Onteca this year, attending Crossover Kids and working on an MMO created by young people, has been great. Challenging what I know as a writer and pushing me to think about what I need to. This blog is about ‘Crossover.’
So, ‘Crossover’ is:
‘…an extraordinary series of ‘innovation labs’ for creative professionals from a diverse range of backgrounds: game developers, tv and film producers, web designers, animators, theatre practitioners and others. Each Crossover lab is an immersive, five day incubator fostering new collaborations and original ideas for cross platform media content and services.’
Jon and Max put me forward for: Crossover Kids (Dec 1 – 5).‘Crossover Kids’ said it would:
explore the future of children’s media and develop original ideas for cross-platform projects. Based on the knowledge that:
‘Children have always loved TV, but the days when passive viewing was their only option are well and truly over. They’re media literate and demanding more sophisticated, interactive content which is fragmenting the market. So what does this mean for content creators? A decline in traditional TV commissioning and falling budgets? Or a framework for innovation and collaboration?’
I wasn’t sure on the idea of being incubated with a load of content creators. But, on the promise of a paid trip down south,(Thank you North West Vision and Media) a hotel spa and a country walk, I bought myself a nice new networking cardigan, packed my bestest walking boots and swimming cossie and set off to deepest, smartest Sussex to find:
non-stop work and no time for a sauna, or even a stroll around the grounds. But it was jolly good work, planning, pitching and thinking a lot about how multi platforms can be used with a young audience. I spent time thinking about how creative ideas can be best delivered to an audience of children who probably don’t even think about the word ‘virtual’ because to them it just is.
‘Crossover Kids’ comes highly recommended. Over the five days I worked on ideas involving Bluetooth mapping, MMO worlds and erm robot alien ponies. Obviously it was the alien ponies idea that I chose to develop. (See Recon Ponies Blog to follow.) It was constantly relentless, equally rewarding and hugely funny. Mentors were excellent and networking opportunities allowed for me to make some good contacts with lovely folk, specifically:
Friendship and creative seeds were planted in December and as we turn into spring I’m pleased to say they are growing.
Following the Crossover week, I also attended the first Crossover Kids pitching event, which was held at the Princess Anne Theatre, BAFTA, London on Thursday 11 December. We saw a couple of new CBeebies ideas including a great news programme aimed at 4 year olds ‘What’s your news?’ I pitched along -side virtual world creator Kerry Fraser Robinson(Red Bedlam), producer Emma Hindley (Grierson Awards) and animator Sara Quick (Tuna Technology) our multi platform animated cartoon/ website/robot: ‘Recon Ponies’. We’re still looking at developing this idea. Interest and funding most welcome. We thinks it’s got legs (and a nosebag.)
Crossover enabled me to extend the thinking that I had already been doing on my work with Onteca, specifically working story narrative in MMO and developing cross platform ideas. I am still very much a noob but with leet aspirations.
31 Jan 2009Sublime Drone Installation / NYC
La Monte Young & Marian Zazeela
Guggenheim Museum, NYC
Annex Gallery 4
Friday, January 30 – Sunday, April 19, 2009
This new site-specific Dream House installation is a rare counterpart to the 16-year ongoing Dream House installation at 275 Church Street.Young and Zazeela characterize the Sound and Light Environment as “a time installation measured by a setting of continuous frequencies in sound and light.”
In the concurrent sound environment, La Monte Young presents The Base 9:7:4 Symmetry in Prime Time When Centered above and below The Lowest Term Primes in The Range 288 to 224 with The Addition of 279 and 261 in Which The Half of The Symmetric Division Mapped above and Including 288 Consists of The Powers of 2 Multiplied by The Primes within The Ranges of 144 to 128, 72 to 64 and 36 to 32 Which Are Symmetrical to Those Primes in Lowest Terms in The Half of The Symmetric Division Mapped below and Including 224 within The Ranges 126 to 112, 63 to 56 and 31.5 to 28 with The Addition of 119, a periodic composite sound waveform environment created from sine wave components generated digitally in real time on a custom-designed Rayna interval synthesizer. As this is a setting of the same sound environment presented at the MELA Church Street Dream House, the two Dream Houses running in simultaneity represent a perfect unison in New York City for the first time.
The New York Times wrote: “…As for Mr. Young, he and his ‘Dream House,’ with a 24/7 drone and trippy lighting by Marian Zazeela, have long since become underground institutions. First installed as a permanent environment in his Manhattan home in 1962, then used for performances with his teacher, the Hindustani raga vocalist Pandit Pran Nath, and now reconstituted at the Guggenheim, “Dream House” forms a natural bridge to the conceptual and performance art”.
For more information regarding the Church Street installation, the Guggenheim installation, or the upcoming concerts, please email email@example.com.