Posts tagged "blog"
02 Oct 2009MonsTECA character: "Monster-Hunter"
02 Oct 2009Postcards from MonsTECA #1
22 Sep 2009Monsteca Corral
So what’s the game about then i hear you ask.
First things first, Monsteca is more than just a game.
Now this isn’t some marketing speak where I tell you that it’s not just a game, it’s a way of life or some crap (would I do that to you?) no no no,
What I mean is, monsteca is a universe of different ………. things.
There is in the pipeline
Wii game (monsteca corral)
A board game
A massive wiki
And more, all taking place in the monsteca universe.
Here’s some backstory.
The Monsteca Backstory
In the beginning there were monsters:
and the monsters lived side by side in general disharmony. Completely
unable to work as a team, the monsters roamed free within their
habitats and occasionally risked being painfully dismembered by other
monster species if they strayed too far from home –
and this was the way of the monsters and so life went on, until a small
and mysterious do-gooding alien life form arrived
who went by the name of:
and The Maker (being called The Maker) made. More specifically he made
Robots. He created the first robot ‘chip’ and implanted it into the
first robot Central Processing Unit. The Maker created the robots with
a belief that they would improve the lives of the monsters and provide
some form of order and structure for the world. As with all great
beliefs it went horribly wrong once the Maker showed the robots how
they could make each others units and was hence discarded by them as
they felt he served no purpose.
Thus the ‘chip’ has been passed from C.P.U to C.P.U and it has become
outdated and damaged causing the robots to behave more erratically.
So The Maker has become increasing weary and fearful of his own
creations. The Maker now lives a solitary existence.
He did however once save a small Biguana monster from the jaws of a
Blind Polar Dog and made him a robot tail to replace his half eaten one
knowing that for Biguanas ‘balance’ is very important to their survival.
The Maker is aware that the robots are not behaving in a responsible way
but fears he can no longer control them.
have now created their own environment in the form of cities and
mines. Robot consumption of world resources and materials is now of
Collectively the robots view the monsters as a nuisance and have recently
been enslaving them for their own purposes Certain types of robot may be
persuaded to think differently if it is seen to be logical to do so but
the present C.P.U (Central Processing Unit) is not exactly logical.
has succeeded in line through the passing of the ‘chip.’ He controlsa
all of the robots but he is gradually experiencing more breakdowns/
crashes, glitches etc. mainly in his logic and understanding
The present C.P.U is not a nice C.P.U. He proved incompatible with his
compatible unit partner and she left him with a 2nd unit daughter who
he struggles to relate to due to her caring unrobotlike nature.
The Present C.P.U is responsible for the current anti monster regime
which he believes will advance robitilisation. He’s begun to ‘clean
up’ monster populated ‘trouble spots.’
In the world of Monsteca, the Sdompé are undertaking their annual monster
migration from the Southern Desert areas. Normally this is quite straight
forward, with Sdompés running in herds towards the nearest resting Astro
Maggot, symbiotically stirring it into action, then jumping aboard and
taking off to better climes through desert, highlands and open plains
eventually arriving at the Northern Wetlands.
But this year the wicked robots have interfered with their migration by
building cities that are polluting and destroying the monsters’ natural
It is up to the Herder, flying overhead on the back of a Manderray, to
help the Sdompé migrate successfully across the robots increasingly
unfriendly and urbanised world.
22 Sep 2009Monsteca Corral
This Blog documents the development of Onteca’s current project, a game called “Monsteca Corral” for the Nintendo Wii.
A bit of housekeeping first though.
My Name is Phill Hetherington
I’m a 29 year old junior 3d artist on a 3 month work placement here at Onteca.
Being the office junior, I have something of a unique perspective on the new game, since I know almost nothing about programming, not a massive amount about 3d graphics in games. And until recently nothing about the new game, and the world of Monsteca.
The team are 24 months into the development, and so are nearing the end. It’s a shame that I wasn’t here to document the project from start to finish, but I’ll do my level best to get you up to speed. I have to confess, I’m not sure what I’m going to talk about, but I suspect it’ll be a mix of technical stuff, as I learn about it, as well as some of the marketing stuff, and most likely some completely unrelated stuff.
I hope (whoever you are)that you enjoy reading it, and perhaps find it a useful or interesting source of info.
You can get in touch with me via email@example.com or reply here . I’ll be grateful for your feedback, suggestions, insults and what have you.
27 Aug 2009Iso_Bluecoat Work Preview
26 May 2009Onteca Blog
Onteca has been blogging for some months now, with lots of insight into games and new media production. With two games in production, and a constant process of research and development backing up our future activity, it might be worth a look. Only solid ‘news’ will make it onto the front page from now on, still the ephemera of creativty and ongoing business may amuse.
28 Jan 2009Blogging while the design is changing