OpenGL Programming for iOS and Mac:
Also includes basic game coding in Cocos2D for iPhone.
Date: Inquire for Availability (3 days inclusive)
Venue: Onteca, Toxteth TV, 37-45 Windsor Street, Liverpool, L8 1XE
Time: 9:30 – 16:30 (we will stay until 17:30 to support your individual work)
Cost: £950 + VAT
A training subsidy of 60% is available from Vision+Media if you are eligible. (http://www.visionandmedia.co.uk/FundingOpportunityDetail/The_VisionMedia_Training_Fund/1799/27.aspx)
What is it?
This course will show you how to write OpenGL ES applications for iPhone and Mac. We will teach both native and OpenGL programming via Objective C and creating 2D games using the Cocos2D framework. You will also learn to create a simple 3D application camera system.
Prerequisites: Some programming experience.
Jon Wetherall: Jon started programming using OpenGL in 1994 on a £50,000 SGI Workstation when his boss wasn’t looking, from there he worked on OpenGL projects while at Sony as a Senior Programmer. Jon has maintained his interest over the years and is currently writing a new renderer for Onteca’s 3D projects. Jon has written a number of iPhone games using Cocos2D (though the best one is not yet published). Jon has taught at Masters level and also run training courses on Direct X, Java for Mobile and Rendering. Jon has a B.Sc. In Mathematics and Computer Science from Liverpool University.
Ben Mitchell: Ben has spent the last 6 months working on a very rich OpenGL app for iPhone. Prior to that he wrote a full 3D system for the Nintendo Wii for Onteca. At Kuju Ben worked on a Lucas Arts game for the PSP. Ben is extremely knowledgable on all aspects of Real Time 3D Programming.
Dan Davies: Dan is a Web Programmer who has a strong interest in Rendering and has written a sophisticated WebGL (OpenGL 2.0) model renderer and a number of offline renderers.
For further information and to book your place, contact Jon Wetherall on 0151 7090028 or firstname.lastname@example.org